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Fusilier

I originally wrote the Fusilier set in the late eighties in order to be able to use my ever expanding Seven Years War collection. It did not take long to realise that the mechanisms would apply to all the wars of the eighteenth and early nineteenth centuries. The rules work best with large numbers of units, the smallest groupings considered being the infantry battalion, the cavalry squadron and the artillery battery.


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Basing is not critical, provided that both sides use the same basing convention and the unit sizes accurately reflect the relative sizes of the prototype units.

Combat is unit v. unit. This is not quite as artificial as one would at first think, bearing in mind that in this era of “honour” colonels would tend to head straight for their opposite numbers (see the British Foot Guards at Fontenoy).

Morale is kept to a streamlined minimum, most results being automatic. I have played games with over three thousand figures a side that have finished in a day. If you like big, multi-player games, this is the set for you.

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